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Difference between push and urgent flags in TCP

I'm trying to understand the difference between a TCP segment with the flag PSH and with the flag URG. I read the RFC but still couldn't get it, does one of them buffer the data before it sends it to the process and the other doesn't ?

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They are two vastly different mechanisms.

###PSH and the PUSH function

When you send data, your TCP buffers it. So if you send a character it won't send it immediately but wait to see if you've got more. But maybe you want it to go straight on the wire: this is where the PUSH function comes in. If you PUSH data your TCP will immediately create a segment (or a few segments) and push them.

But the story doesn't stop here. When the peer TCP receives the data, it will naturally buffer them it won't disturb the application for each and every byte. Here's where the PSH flag kicks in. If a receiving TCP sees the PSH flag it will immediately push the data to the application.

There's no API to set the PSH flag. Typically it is set by the kernel when it empties the buffer. From TCP/IP Illustrated:

This flag is conventionally used to indicate that the buffer at the side sending the packet has been emptied in conjunction with sending the packet. In other words, when the packet with the PSH bit field set left the sender, the sender had no more data to send.

But be aware Stevens also says:

Push (the receiver should pass this data to the application as soon as possible—not reliably implemented or used)

###URG and OOB data

TCP is a stream-oriented protocol. So if you push 64K bytes on one side, you'll eventually get 64k bytes on the other. So imagine you push a lot of data and then have some message that says "Hey, you know all that data I just sent ? Yeah, throw that away". The gist of the matter is that once you push data on a connection you have to wait for the receiver to get all of it before it gets to the new data.

This is where the URG flag kicks in. When you send urgent data, your TCP creates a special segment in which it sets the URG flag and also the urgent pointer field. This causes the receiving TCP to forward the urgent data on a separate channel to the application (for instance on Unix your process gets a SIGURG). This allows the application to process the data out of band1.


As a side note, it's important to be aware that urgent data is rarely used today and not very well implemented. It's far easier to use a separate channel or a different approach altogether.


1: RFC 6093 disagrees with this use of "out of band" and states:

The TCP urgent mechanism is NOT a mechanism for sending "out-of-band" data: the so-called "urgent data" should be delivered "in-line" to the TCP user.

But then it goes on to admit:

By default, the last byte of "urgent data" is delivered "out of band" to the application. That is, it is not delivered as part of the normal data stream.

An application has to go out of its way and specify e.g. SO_OOBINLINE to get standards-conforming urgent semantics.

If all this sounds complicated just don't use urgent data.


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