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winapi - How to smooth ugly jitter/flicker/jumping when resizing windows, especially dragging left/top border (Win 7-10; bg, bitblt and DWM)?

THE PROBLEM: When I grab the resize border of my Windows app, especially the top or left borders, and resize the window, the contents of the window do resize "live" as I drag, but they resize in a hideous manner that looks like a blatant bug to even the most novice user: the contents at the opposite edge of the window from the edge I am dragging jitter/flicker/jump back and forth wildly. Depending on the situation, the phenomenon may look like:

  • contents that seem to walk off the edge of the window and snap back when we slow down or stop dragging
  • contents that seem to pull into the window, intermittently displaced by a border of varying colors, often black or white
  • a seriously ugly "double image" with two overlapping copies of the content displaced by a distance proportional to how much/how fast we are dragging

The ugly phenomenon stops as soon as I stop dragging, but during the dragging it makes the app look amateurish and unprofessional.

It is not an understatement to say this Windows problem has driven thousands of app developers crazy.

Here are two example pictures of the phenomenon, kindly prepared for a related question by Roman Starkov:

Jitter:
example 1: jitter

Border:
example 2: border

Another example showing the evil "double image" phenomenon (note the quick flash) from Kenny Liu:

example 2: double-image

Another example video of the phenomenon with Task Manager is here.

THE QUESTION: Any developer who has experienced this problem quickly finds that there are at least 30 Stack Overflow questions, some recent and some dating from 2008, full of promising-sounding answers that rarely work. The reality is that this one problem has many causes, and the existing Stack Overflow questions/answers never make the wider context clear. This question seeks to answer:

  • what are the most likely causes of this kind of ugly jitter/flicker/jumping?
  • how do I tell which cause I am seeing?
  • is this cause specific to particular graphics drivers or general for Windows?
  • how do I fix each cause? can an app fix it?

(This is meant as a canonical Q&A to explain all the different causes of window resize jitter so that users can identify which of the causes is causing their problem and solve it. As the answers explain, all the permutations above (native/managed, window/dialog, XP-10) boil down to only two root causes, but identifying which you have is the tricky part.)

SCOPE OF THIS QUESTION: For the scope of this question, the phenomenon happens with:

  • both native Win32 and managed .NET/WPF/Windows Forms apps
  • both normal Win32 windows and Win32 Dialog windows
  • Windows versions including XP, Vista, 7, 8, and 10 (but see below for the dark truth of multiple causes)

NOT IN SCOPE OF THIS QUESTION:

  • If your app has one or more child windows (child HWNDs), the info in this question is useful to you (since the jerk-causing BitBlts we will describe are applied to your child windows along with the parent window), but during window resize you have an additional problem to handle that is beyond the scope of this question: you need to make all your child windows move atomically and in sync with the parent window. For this task, you will probably want BeginDeferWindowPos/DeferWindowPos/EndDeferWindowPos and you can find out about them here and here.

  • This question assumes that if your app draws to a window using GDI, DirectX, or OpenGL, then you have already implemented a WM_ERASEBKGND handler in your wndproc that simply returns 1. WM_ERASEBKGND is an arcane Windows remnant from Windows 3.1 that comes before WM_PAINT to give your app a chance to "erase the background" of your window before you draw your window...uh huh. If you let the WM_ERASEBKGND message go into DefWindowProc(), that will cause your entire window to get painted a solid color, usually white, on each redraw, including redraws that happen during live window resizing. The result is an ugly full-window flicker that is gross, but not the type of jitter/flicker/jumping we are talking about in this question. Intercepting WM_ERASEBKGND fixes this problem immediately.

  • This question is primarily about live-resize by dragging window borders with the mouse. However, much of what is written here also applies to ugly artifacts you can see when an app manually does a one-time window resize using SetWindowPos(). These are less visible though because they only flick on the screen for one instant, rather than over a long period of dragging.

  • This question is not about how to make your app-specific drawing code go faster, even though doing so may be a solution to the ugly resizing problem in many cases. If your app really does take huge amounts of time to redisplay its contents during live window resize, consider optimizing your drawing code in general or at least switching to a faster, lower-quality drawing mode during resize by intercepting the WM_ENTERSIZEMOVE/WM_EXITSIZEMOVE messages to detect resize.

  • If your app fails to resize at all during app resizing (e.g. it "hangs" during resizing, especially if it is OpenGL using GLFW or other library), see these other questions which explain about Microsoft's hideous nested/modal event loop inside WM_SYSCOMMAND during dragging: here especially this good answer, here, here, here, and here.

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PART 2: Identifying and Fixing Windows Resize Problems

Note: you want to read PART 1 first for this answer to make sense.

This answer will not solve all your resizing problems.

It organizes the still-usable ideas from other posts and adds a few novel ideas.

None of this behavior is at all documented on Microsoft's MSDN, and what follows below is the result of my own experimentation and looking at other StackOverflow posts.

2a. Resize Problems from SetWindowPos() BitBlt and Background Fill

The following problems happen on all versions of Windows. They date back to the very first days of live-scrolling on the Windows platform (Windows XP) and are still present on Windows 10. On more recent Windows versions, other resize problems may layer on top of this problem, as we explain below.

Here are the Windows events associated with a typical session of clicking a window border and dragging that border. Indentation indicates nested wndproc (nested because of sent (not posted) messages or because of the hideous Windows modal event loop mentioned in "NOT IN SCOPE OF THIS QUESTION" in the question above):

msg=0xa1 (WM_NCLBUTTONDOWN)  [click mouse button on border]
  msg=0x112 (WM_SYSCOMMAND)  [window resize command: modal event loop]
    msg=0x24 (WM_GETMINMAXINFO)
    msg=0x24 (WM_GETMINMAXINFO) done
    msg=0x231 (WM_ENTERSIZEMOVE)      [starting to size/move window]
    msg=0x231 (WM_ENTERSIZEMOVE) done
    msg=0x2a2 (WM_NCMOUSELEAVE)
    msg=0x2a2 (WM_NCMOUSELEAVE) done

  loop:
    msg=0x214 (WM_SIZING)             [mouse dragged]
    msg=0x214 (WM_SIZING) done
    msg=0x46 (WM_WINDOWPOSCHANGING)
      msg=0x24 (WM_GETMINMAXINFO)
      msg=0x24 (WM_GETMINMAXINFO) done
    msg=0x46 (WM_WINDOWPOSCHANGING) done
    msg=0x83 (WM_NCCALCSIZE)
    msg=0x83 (WM_NCCALCSIZE) done
    msg=0x85 (WM_NCPAINT)
    msg=0x85 (WM_NCPAINT) done
    msg=0x14 (WM_ERASEBKGND)
    msg=0x14 (WM_ERASEBKGND) done
    msg=0x47 (WM_WINDOWPOSCHANGED)
      msg=0x3 (WM_MOVE)
      msg=0x3 (WM_MOVE) done
      msg=0x5 (WM_SIZE)
      msg=0x5 (WM_SIZE) done
    msg=0x47 (WM_WINDOWPOSCHANGED) done
    msg=0xf (WM_PAINT)                    [may or may not come: see below]
    msg=0xf (WM_PAINT) done
goto loop;

    msg=0x215 (WM_CAPTURECHANGED)       [mouse released]
    msg=0x215 (WM_CAPTURECHANGED) done
    msg=0x46 (WM_WINDOWPOSCHANGING)
      msg=0x24 (WM_GETMINMAXINFO)
      msg=0x24 (WM_GETMINMAXINFO) done
    msg=0x46 (WM_WINDOWPOSCHANGING) done
    msg=0x232 (WM_EXITSIZEMOVE)
    msg=0x232 (WM_EXITSIZEMOVE) done  [finished size/moving window]
  msg=0x112 (WM_SYSCOMMAND) done
msg=0xa1 (WM_NCLBUTTONDOWN) done

Each time you drag the mouse, Windows gives you the series of messages shown in the loop above. Most interestingly, you get WM_SIZING then WM_NCCALCSIZE then WM_MOVE/WM_SIZE, then you may (more on that below) receive WM_PAINT.

Remember we assume you have provided a WM_ERASEBKGND handler that returns 1 (see "NOT IN SCOPE OF THIS QUESTION" in the question above) so that message does nothing and we can ignore it.

During the processing of those messages (shortly after WM_WINDOWPOSCHANGING returns), Windows makes an internal call to SetWindowPos() to actually resize the window. That SetWindowPos() call first resizes the non-client area (e.g. the title bars and window border) then turns its attention to the client area (the main part of the window that you are responsible for).

During each sequence of messages from one drag, Microsoft gives you a certain amount of time to update the client area by yourself.

The clock for this deadline apparently starts ticking after WM_NCCALCSIZE returns. In the case of OpenGL windows, the deadline is apparently satisfied when you call SwapBuffers() to present a new buffer (not when your WM_PAINT is entered or returns). I do not use GDI or DirectX, so I don't know what the equavalent call to SwapBuffers() is, but you can probably make a good guess and you can verify by inserting Sleep(1000) at various points in your code to see when the behaviors below get triggered.

How much time do you have to meet your deadline? The number seems to be around 40-60 milliseconds by my experiments, but given the kinds of shenanigans Microsoft routinely pulls, I wouldn't be surprised if the number depends on your hardware config or even your app's previous behavior.

If you do update your client area by the deadline, then Microsoft will leave your client area beautifully unmolested. Your user will only see the pixels that you draw, and you will have the smoothest possible resizing.

If you do not update your client area by the deadline, then Microsoft will step in and "help" you by first showing some other pixels to your user, based on a combination of the "Fill in Some Background Color" technique (Section 1c3 of PART 1) and the "Cut off some Pixels" technique (Section 1c4 of PART 1). Exactly what pixels Microsoft shows your user is, well, complicated:

  • If your window has a WNDCLASS.style that includes the CS_HREDRAW|CS_VREDRAW bits (you pass the WNDCLASS structure to RegisterClassEx):

    • Something surprisingly reasonable happens. You get the logical behavior shown in Figures 1c3-1, 1c3-2, 1c4-1, and 1c4-2 of PART 1. When enlarging the client area, Windows will fill in newly exposed pixels with the "background color" (see below) on the same side of the window you are dragging. If needed (left and top border cases), Microsoft does a BitBlt to accomplish this. When shrinking the client area, Microsoft will chop off pixels on the same side of the window you are dragging. This means you avoid the truly heinous artifact that makes objects in your client area appear to move in one direction then move back in the other direction.

    • This may be good enough to give you passable resize behavior, unless you really want to push it and see if you can totally prevent Windows from molesting your client area before you have a chance to draw (see below).

    • Do not implement your own WM_NCCALCSIZE handler in this case, to avoid buggy Windows behavior described below.

  • If your window has a WNDCLASS.style that does not include the CS_HREDRAW|CS_VREDRAW bits (including Dialogs, where Windows does not let you set WNDCLASS.style):

    • Windows tries to "help" you by doing a BitBlt that makes a copy of a certain rectangle of pixels from your old client area and writes that rectangle to a certain place in your new client area. This BitBlt is 1:1 (it does not scale or zoom your pixels).

    • Then, Windows fills in the other parts of the new client area (the parts that Windows did not overwrite during the BitBlt operation) with the "background color."

    • The BitBlt operation is often the key reason why resize looks so bad. This is because Windows makes a bad guess about how your app is going to redraw the client area after the resize. Windows places your content in the wrong location. The net result is that when the user first sees the BitBlt pixels and then sees the real pixels drawn by your code, your content appears to first move in one direction, then jerk back in the other direction. As we explained in PART 1, this creates the most hideous type of resize artifact.

    • So, most solutions for fixing resize problems involve disabling the BitBlt.

    • If you implement a WM_NCCALCSIZE handler and that handler returns WVR_VALIDRECTS when wParam is 1, you can actually control which pixels Windows copies (BitBlts) from the old client area and where Windows places those pixels in the new client area. WM_NCCALCSIZE is just barely documented, but see the hints about WVR_VALIDRECTS and NCCALCSIZE_PARAMS.rgrc[1] and [2] in the MSDN pages for WM_NCCALCSIZE and NCCALCSIZE_PARAMS. You can even provide NCCALCSIZE_PARAMS.rgrc[1] and [2] return values that completely prevent Windows from BitBlting any of the pixels of the old client area to the new client area, or cause Windows to BitBlt one pixel from and to the same location, which is effectively the same thing since no on-screen pixels would get modified. Just set both NCCALCSIZE_PARAMS.rgrc[1] and [2] to the same 1-pixel rectangle. In combination with eliminating the "background color" (see below), this gives you a way to prevent Windows from molesting your window's pixels before you have time to draw them.

    • If you implement a WM_NCCALCSIZE handler and it returns anything other than WVR_VALIDRECTS when wParam is 1, then you get a behavior which (at least on Windows 10) does not at all resemble what MSDN says. Windows seems to ignore whatever left/right/top/bottom alignment flags you return. I advise you do not do this. In particular the popular StackOverflow article How do I force windows NOT to redraw anything in my dialog when the user is resizing my dialog? returns WVR_ALIGNLEFT|WVR_ALIGNTOP and this appears to be completely broken now at least on my Windows 10 test system. The code in that article might work if it is changed to return WVR_VALIDRECTS instead.

    • If you do not have your own custom WM_NCCALCSIZE handler, you get a pretty useless behavior that is probably best avoided:

      • If you shrink the client area, nothing happens (your app gets no WM_PAINT at all)! If you're using the top or left border, your client area contents will move along with the top left of the client area. In order to get any live resizing when shrinking the window, you have to manually draw from a wndproc message like WM_SIZE, or call InvalidateWindow() to trigger a later WM_PAINT.

      • If you enlarge the client area

        • If you drag the bottom or right window border, Microsoft fills in the new pixels with the "background color" (see below)

        • If you drag the top or left window border, Microsoft copies the existing pixels to the top left corner of the expanded window and leaves an old junk copy of old pixels in the newly opened space


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